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AAMAS
1998
Springer
15 years 6 months ago
Animate Characters
In order to come across as life-like or animate, characters must change their attitudes (‘evolve’) as a consequence of their affective interaction histories with other agents....
Barbara Hayes-Roth, Patrick Doyle
ANSS
2002
IEEE
15 years 11 months ago
Behavioral Model Composition in Simulation-Based Design
We present a simulation and design framework for simultaneously designing and modeling electromechanical systems. By instantiating component objects and connecting them to each ot...
Rajarishi Sinha, Christiaan J. J. Paredis, Pradeep...
BMCBI
2010
95views more  BMCBI 2010»
15 years 6 months ago
Identifying main effects and epistatic interactions from large-scale SNP data via adaptive group Lasso
Background: Single nucleotide polymorphism (SNP) based association studies aim at identifying SNPs associated with phenotypes, for example, complex diseases. The associated SNPs m...
Can Yang, Xiang Wan, Qiang Yang, Hong Xue, Weichua...
GPEM
2000
80views more  GPEM 2000»
15 years 6 months ago
Explanatory Analysis of the Metabolome Using Genetic Programming of Simple, Interpretable Rules
Genetic programming, in conjunction with advanced analytical instruments, is a novel tool for the investigation of complex biological systems at the whole-tissue level. In this stu...
Helen E. Johnson, Richard J. Gilbert, Michael K. W...
ACSC
2005
IEEE
16 years 5 days ago
Real-time Monocular Tracking of View Frustum for Large Screen Human-Computer Interaction
This paper introduces a novel approach towards direct interaction with large display systems. Monocular computer vision is utilised to avoid restraints imposed by input devices. T...
Kelvin Cheng, Masahiro Takatsuka