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TOG
2008
101views more  TOG 2008»
15 years 6 months ago
Synthesis of constrained walking skills
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
CG
2005
Springer
15 years 6 months ago
Enhancing collaboration in virtual reality applications
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
Víctor Theoktisto, Marta Fairén Gonz...
TPDS
2008
96views more  TPDS 2008»
15 years 6 months ago
Stochastic Graph Processes for Performance Evaluation of Content Delivery Applications in Overlay Networks
This paper proposes a new methodology to model the distribution of finite size content to a group of users connected through an overlay network. Our methodology describes the distr...
Damiano Carra, Renato Lo Cigno, Ernst W. Biersack
CGF
2005
159views more  CGF 2005»
15 years 6 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt
AC
2002
Springer
15 years 6 months ago
Embedded Software
nce of computation has systematically abstracted away the physical world. Embedded software systems, however, engage the physical world. Time, concurrency, liveness, robustness, c...
Edward A. Lee
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