Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
This paper proposes a new methodology to model the distribution of finite size content to a group of users connected through an overlay network. Our methodology describes the distr...
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
nce of computation has systematically abstracted away the physical world. Embedded software systems, however, engage the physical world. Time, concurrency, liveness, robustness, c...