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FSTTCS
2006
Springer
15 years 10 months ago
Game Semantics for Higher-Order Concurrency
Abstract. We describe a denotational (game) semantics for a call-byvalue functional language with multiple threads of control, which may communicate values of general type on local...
James Laird
GECCO
2006
Springer
165views Optimization» more  GECCO 2006»
15 years 10 months ago
Evolving musical performance profiles using genetic algorithms with structural fitness
This paper presents a system that uses Genetic Algorithm (GA) to evolve hierarchical pulse sets (i.e., hierarchical duration vs. amplitude matrices) for expressive music performan...
Qijun Zhang, Eduardo Reck Miranda
IEAAIE
2000
Springer
15 years 10 months ago
Intelligent and Self-Adaptive Interface
The computer systems for the decision-making must provide in a synthetic and simple way the necessary elements to the decisionmaker. That is why, it is indispensable to build Compu...
Hadhoum Boukachour, Claude Duvallet, Alain Cardon
IFIP
2000
Springer
15 years 10 months ago
PETSc and Overture: Lessons Learned Developing an Interface between Components
We consider two software packages that interact with each other as components: Overture and PETSc. An interface between these two packages could be of tremendous value to applicati...
Kristopher R. Buschelman, William Gropp, Lois C. M...
MABS
2000
Springer
15 years 10 months ago
Multi Agent Based Simulation: Beyond Social Simulation
Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
Paul Davidsson
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