We introduce the concept of Computer Assisted Visual InterActive Recognition (CAVIAR). In CAVIAR, a parameterized geometrical model serves as the human-computer communication chan...
In this work, we propose a design for a user attention model featuring three core components. Our system components can work in real-time, offering indications of user attention f...
Christopher Peters, Stylianos Asteriadis, Genaro R...
This work presents MUSE, a graphical environment for modeling interactive networked multimedia applications. Through an advanced graphic interface and a new highlevel authoring mod...
Luciano Paschoal Gaspary, Maria Janilce B. Almeida
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
Interactions between synaptic vesicles and synapsin in a presynaptic nerve terminal were modeled using the CellDEVS formalism. Vesicles and synapsins move randomly within the pres...
Rhys Goldstein, Gabriel A. Wainer, James J. Cheeth...