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CHI
2005
ACM
16 years 6 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CHI
2004
ACM
16 years 6 months ago
RAW: conveying minimally-mediated impressions of everyday life with an audio-photographic tool
This paper traces the development of RAW, a system combining a tool and a process for capturing and conveying audiovisual impressions of everyday life. The project aims to enable ...
Joëlle Bitton, Matthew Karau, Stefan Agamanol...
ICWS
2009
IEEE
16 years 3 months ago
A Conceptual Modeling Approach to Business Service Mashup Development
Professional mashups that include complex choreographies, data mediation, and result publishing within Web pages are still affected by implementation and design practices that rel...
Alessandro Bozzon, Marco Brambilla, Federico Miche...
CSCW
2010
ACM
16 years 3 months ago
An empirical study of critical mass and online community survival
There is general consensus that critical mass at inception ensures the sustained success of online communities. However, no clear understanding of what constitutes such a 'cr...
Daphne R. Raban, Mihai Moldovan, Quentin Jones
HICSS
2010
IEEE
164views Biometrics» more  HICSS 2010»
16 years 1 months ago
Embodied Social Presence Theory
We discuss and reflect on the importance of embodiment, context, and spatial proximity as they pertain to the sense of presence obtained by individuals in virtual environments. We...
Brian E. Mennecke, Janea L. Triplett, Lesya M. Has...