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PERVASIVE
2006
Springer
15 years 7 months ago
iCAP: Interactive Prototyping of Context-Aware Applications
Although numerous context-aware applications have been developed and there have been technological advances for acquiring contextual information, it is still difficult to develop a...
Anind K. Dey, Timothy Sohn, Sara Streng, Justin Ko...
IJMMS
2007
114views more  IJMMS 2007»
15 years 7 months ago
A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies
The popularity of computer games has exploded in recent years, yet methods of evaluating user emotional state during play experiences lag far behind. There are few methods of asse...
Regan L. Mandryk, M. Stella Atkins
229
Voted
CGF
1999
159views more  CGF 1999»
15 years 7 months ago
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids
Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing th...
João Comba, James T. Klosowski, Nelson L. M...
SIGKDD
2002
83views more  SIGKDD 2002»
15 years 7 months ago
Towards Effective and Interpretable Data Mining by Visual Interaction
The primary aim of most data mining algorithms is to facilitate the discovery of concise and interpretable information from large amounts of data. However, many of the current for...
Charu C. Aggarwal
ICMCS
2010
IEEE
156views Multimedia» more  ICMCS 2010»
15 years 6 months ago
The SEMAINE corpus of emotionally coloured character interactions
We have recorded a new corpus of emotionally coloured conversations. Users were recorded while holding conversations with an operator who adopts in sequence four roles designed to...
Gary McKeown, Michel François Valstar, Rode...