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ISVC
2009
Springer
16 years 1 months ago
LightShop: An Interactive Lighting System Incorporating the 2D Image Editing Paradigm
Lighting is a fundamental and important process in the 3D animation pipeline. Conventional lighting workflow is time-consuming and labor-intensive. A user must fiddle with a rang...
Younghui Kim, Junyong Noh
199
Voted
ACMACE
2009
ACM
16 years 1 months ago
Instantaneous saccade driven eye gaze interaction
In this paper, we introduce and evaluate a new Instantaneous Saccade (IS) selection scheme for eye gaze driven interfaces where the speed of the target selection is of utmost impo...
Oleg V. Komogortsev, Young Sam Ryu, Do Hyong Koh, ...
181
Voted
EICS
2009
ACM
16 years 1 months ago
A bisimulation-based approach to the analysis of human-computer interaction
This paper discusses the use of formal methods for analysing human-computer interaction. We focus on the mode confusion problem that arises whenever the user thinks that the syste...
Sébastien Combéfis, Charles Pecheur
187
Voted
CVPR
2008
IEEE
16 years 1 months ago
High resolution matting via interactive trimap segmentation
We present a new approach to the matting problem which splits the task into two steps: interactive trimap extraction followed by trimap-based alpha matting. By doing so we gain co...
Christoph Rhemann, Carsten Rother, Alex Rav-Acha, ...
CW
2008
IEEE
16 years 1 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...