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CW
2004
IEEE
15 years 10 months ago
Interactive Function-Based Shape Modeling for Cyberworlds
Shared virtual worlds require exchanging shape models over the Internet. Since complex shapes such as VRML objects are often defined with polygonal meshes, the size of models may ...
Konstantin Levinski, Alexei Sourin
CW
2004
IEEE
15 years 10 months ago
An Interactive Agent-Based Learning Environment for Children
This paper presents an educational distributed virtual reality-based environment for children called EVE - Environnement Virtuel pour Enfants. EVE is used in elementary schools fr...
Dorin Mircea Popovici, Cédric Buche, Ronan ...
RT
2000
Springer
15 years 10 months ago
Interactive Rendering with Real-World Illumination
We propose solutions for seamlessly integrating synthetic objects into background photographs at interactive rates. Recently developed image-based methods are used to capture real...
Simon Gibson, Alan Murta
ICPR
2010
IEEE
15 years 9 months ago
Flooding and MRF-Based Algorithms for Interactive Segmentation
We propose a method for interactive colour image segmentation. The goal is to detect an object from the background, when some markers on object(s) and the background are given. As...
Ilias Grinias, Nikos Komodakis, G. Tziritas
TVCG
2008
128views more  TVCG 2008»
15 years 7 months ago
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
We present an interactive algorithm to compute sound propagation paths for transmission, specular reflection and edge diffraction in complex scenes. Our formulation uses an adaptiv...
Anish Chandak, Christian Lauterbach, Micah T. Tayl...