When something unexpected happens in a large production system, administrators must first perform a search to isolate which components and component interactions are likely to be...
We describe a multiresolution representation for meshes based on subdivision, which is a natural extension of the existing patch-based surface representations. Combining subdivisi...
The obvious advantages of prototyping and incremental development for interactive systems lead some people to believe that specifications of such systems are unnecessary or even ha...
Acceleration structures used for ray tracing have been designed and optimized for efficient traversal of static scenes. As it becomes feasible to do interactive ray tracing of movi...
We describe techniques for interactively controlling bipedal articulated figures through kinematic constraints. These constraints model certain behavioral tendencies which capture...