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SIGCOMM
2010
ACM
15 years 7 months ago
The case for crowd computing
We introduce and motivate crowd computing, which combines mobile devices and social interactions to achieve large-scale distributed computation. An opportunistic network of mobile...
Derek Gordon Murray, Eiko Yoneki, Jon Crowcroft, S...
CHI
2008
ACM
16 years 7 months ago
Engaging the crowd: studies of audience-performer interaction
In this work-in-progress we explore audience behavior at large musical events and present our prototype, a `cheering meter' developed to aid voting at rap competitions. We re...
Louise Barkhuus, Tobias Jørgensen
CHI
2006
ACM
16 years 7 months ago
Multi-touch interaction
Many everyday activities rely on our hands' ability to deftly control the physical attributes of objects. Most graphical interfaces only use the hand's position as input...
Tomer Moscovich
CANDC
2009
ACM
16 years 1 months ago
Cultivating creativity in tangible interaction design
As part of a larger team developing collaborations between computing and the arts, the co-authors created a general education undergraduate course, Tangible Interaction Design. We...
Fred G. Martin, Karen E. Roehr
NORDICHI
2006
ACM
16 years 24 days ago
SpiraList: a compact visualization technique for one-handed interaction with large lists on mobile devices
This paper presents SpiraList, a focus+context visualization technique for interacting with large lists on handheld devices. SpiraList has been specifically designed to fit the co...
Stéphane Huot, Eric Lecolinet