Instead of computer games, animations, cartoons, and videos being used only for entertainment by kids, there is now an interest in using multimedia for “innovative testing.” R...
Environmental factors affecting shared spaces are typically designed to appeal to the broadest audiences they are expected to serve, ignoring the preferences of the people actuall...
In human-human conversation, people use linguistic expressions that are flexibly tailored to context as a matter of course, and they expect their conversational partners to do lik...
In this work, we create an audio-video link via an interactive sculpture to facilitate casual, sociable communication between two remote spaces. This communication installation wa...
In this paper we describe an on-going experiment on the calming effects of a relational agent on users following a social bonding interaction. Applications to a range of health ca...