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EGH
2003
Springer
15 years 12 months ago
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware
We present a novel approach for fast collision detection between multiple deformable and breakable objects in a large environment using graphics hardware. Our algorithm takes into...
Naga K. Govindaraju, Stephane Redon, Ming C. Lin, ...
CLUSTER
2002
IEEE
15 years 11 months ago
BioOpera: Cluster-Aware Computing
In this paper we present BioOpera, an extensible process support system for cluster-aware computing. It features an intuitive way to specify computations, as well as improved supp...
Win Bausch, Cesare Pautasso, Reto Schaeppi, Gustav...
ISMAR
2007
IEEE
16 years 1 months ago
Vesp'R - Transforming Handheld Augmented Reality
This paper presents first results of an interaction design study performed for a novel handheld interaction system. Human factors of mid-size, self-containing wearable computer sy...
Ernst Kruijff, Eduardo E. Veas
COLING
1990
15 years 7 months ago
A Computational Approach to Binding Theory
This paper is a first step towards a computational account of Binding Theory (BT). Two algorithms that compute, respectively, Principle A and B have been provided. Particular atte...
Alessandra Giorgi, Fabio Pianesi, Giorgio Satta
CG
2004
Springer
15 years 6 months ago
Where computers disappear, virtual humans appear
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and ambient intelligence environments. Research in this area can profit from resea...
Anton Nijholt