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172
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ACG
2003
Springer
16 years 3 days ago
Searching with Analysis of Dependencies in a Solitaire Card Game
We present a new method for taking advantage of the relative independence between parts of a single-player game. We describe an implementation for improving the search in a solitai...
Bernard Helmstetter, Tristan Cazenave
BIRTHDAY
2003
Springer
16 years 3 days ago
Systematic Development of Complex Web-Based User Interfaces
Software components realising the graphical user interface (GUI) of a highly interactive system or the user interface of a Web application form an essential part of the entire impl...
Henrik Behrens, Thorsten Ritter, Hans-Werner Six
194
Voted
DIGRA
2003
Springer
16 years 2 days ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
178
Voted
DSVIS
2003
Springer
16 years 2 days ago
Bridging the Gap: Developing 2D and 3D User Interfaces with the IDEAS Methodology
Most user interface development methodologies have been conceived based on the experience from the development of traditional PC-based systems. However, computer and displays techn...
José Pascual Molina, Pascual Gonzále...
ECAL
2003
Springer
16 years 2 days ago
Pattern Recognition in a Bucket
This paper demonstrates that the waves produced on the surface of water can be used as the medium for a “Liquid State Machine” that pre-processes inputs so allowing a simple pe...
Chrisantha Fernando, Sampsa Sojakka
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