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ICDCSW
2005
IEEE
16 years 3 days ago
IASO - An Activity-Based Computing Platform for Wearable Computing
Displaying and navigating complex information on wearable computers is very different from accessing the same information while sitting at your desk. Limitations in hardware, scre...
Jakob E. Bardram, Jonathan Bunde-Pedersen
MC
2008
333views Computer Science» more  MC 2008»
15 years 8 months ago
The computer literacy scale (CLS) for older adults - development and validation
An important prerequisite for successful usage of computer systems and other interactive technology is a basic understanding of the symbols and interaction patterns used in them. ...
Michael Sengpiel, Diana Dittberner
ISWC
1998
IEEE
15 years 10 months ago
A Novel Method for Joint Motion Sensing on a Wearable Computer
Some wearable computing applications require sensing devices that detect the deflection of joints during human motion. Presented here is a novel non-invasive technique for measuri...
Aaron Toney
HUC
2003
Springer
15 years 11 months ago
Social Network Computing
Abstract. A ubiquitous wearable computing infrastructure is now firmly entrenched within organizations across the globe, yet much of its potential remains untapped. This paper desc...
Nathan Eagle, Alex Pentland
CHI
2009
ACM
16 years 7 months ago
Investigating computer game immersion and the component real world dissociation
In this paper we describe research being conducted to investigate the experience of computer game immersion, in particular the component "real world dissociation". Keywo...
Charlene Jennett, Anna Louise Cox, Paul A. Cairns