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ICASSP
2010
IEEE
15 years 6 months ago
NC node selection game in collaborative streaming systems
Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distribute...
Nikolaos Thomos, Hyunggon Park, Eymen Kurdoglu, Pa...
AO
2007
144views more  AO 2007»
15 years 6 months ago
Social acquisition of ontologies from communication processes
This work introduces a formal framework for the social acquisition of ontologies which are constructed dynamically from overhearing the possibly conflicting symbolic interaction o...
Matthias Nickles
CCR
2008
94views more  CCR 2008»
15 years 6 months ago
ECHOS: edge capacity hosting overlays of nano data centers
In this paper we propose a radical solution to data hosting and delivery for the Internet of the future. The current data delivery architecture is "network centric", wit...
Nikolaos Laoutaris, Pablo Rodriguez, Laurent Masso...
CG
2008
Springer
15 years 6 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
FUIN
2008
88views more  FUIN 2008»
15 years 6 months ago
Validating Behavioral Component Interfaces in Rewriting Logic
Many distributed applications can be understood in terms of components interacting in an open environment such as the Internet. Open environments are subject to change in unpredic...
Einar Broch Johnsen, Olaf Owe, Arild B. Torjusen