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MM
2004
ACM
104views Multimedia» more  MM 2004»
16 years 3 hour ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
NETGAMES
2004
ACM
16 years 2 hour ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ATAL
2004
Springer
15 years 12 months ago
Degree of Local Cooperation and Its Implication on Global Utility
In a cooperative multi-agent system that is situated in an evolving environment, agents need to dynamically adjust their negotiation attitudes towards different agents in order to...
Jiaying Shen, Xiaoqin Zhang, Victor R. Lesser
EAGC
2004
Springer
15 years 12 months ago
Managing MPI Applications in Grid Environments
One of the goals of the EU CrossGrid project is to provide a basis for supporting the efficient execution of parallel and interactive applications on Grid environments. CrossGrid j...
Elisa Heymann, Miquel A. Senar, Enol Fernán...
GCC
2004
Springer
15 years 12 months ago
Integrating Trust in Grid Computing Systems
A Grid computing system is a virtual resource framework. Inside the framework, resources are being shared among autonomous domains which can be geographically distributed. One prim...
Woodas W. K. Lai, Kam-Wing Ng, Michael R. Lyu