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CW
2005
IEEE
16 years 10 days ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
ICPP
2005
IEEE
16 years 9 days ago
Design and Implementation of Overlay Multicast Protocol for Multimedia Streaming
In this paper, we propose a new protocol called Shared Tree Streaming (or STS in short) protocol that is designed for interactive multimedia streaming applications. STS is a decen...
Thilmee M. Baduge, Akihito Hiromori, Hirozumi Yama...
IPPS
2005
IEEE
16 years 9 days ago
Data Redistribution and Remote Method Invocation in Parallel Component Architectures
With the increasing availability of high-performance massively parallel computer systems, the prevalence of sophisticated scientific simulation has grown rapidly. The complexity ...
Felipe Bertrand, Randall Bramley, Alan Sussman, Da...
SMI
2005
IEEE
100views Image Analysis» more  SMI 2005»
16 years 8 days ago
Robust Particle Systems for Curvature Dependent Sampling of Implicit Surfaces
Recent research on point-based surface representations suggests that point sets may be a viable alternative to parametric surface representations in applications where the topolog...
Miriah D. Meyer, Pierre Georgel, Ross T. Whitaker
VRML
2005
ACM
16 years 8 days ago
Visualization across the pond: how a wireless PDA can collaborate with million-polygon datasets via 9, 000km of cable
We present an initial report on using our distributed, collaborative grid enabled visualization environment to link SuperComputing 2004 (Pittsburgh, PA, USA) with the Cardiff Scho...
Ian J. Grimstead, Nick J. Avis, David W. Walker