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ICPP
2008
IEEE
16 years 1 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
INFOCOM
2008
IEEE
16 years 1 months ago
Optimization Based Rate Control for Communication Networks with Inter-Session Network Coding
—In this paper we develop a distributed rate control algorithm for multiple-unicast-sessions when network coding is allowed. Building on our recent flow-based characterization o...
Abdallah Khreishah, Chih-Chun Wang, Ness B. Shroff
IPPS
2008
IEEE
16 years 1 months ago
Middleware support for delay-tolerant service provision in disconnected mobile ad hoc networks
The service-oriented approach is known to be adequate for building distributed applications for mobile ad hoc networks, and a number of successful research works using this approa...
Yves Mahéo, Romeo Said, Frédé...
AINA
2007
IEEE
16 years 1 months ago
Pervasive Service Composition in the Home Network
The home environment becomes ready to host distributed devices dynamically adapting to service availability and reacting to user location and user activity. Sensors, high definiti...
André Bottaro, Anne Gérodolle, Phili...
SMC
2007
IEEE
136views Control Systems» more  SMC 2007»
16 years 29 days ago
Experimental implementation and validation of consensus algorithms on a mobile actuator and sensor network platform
— In this paper, we experimentally implement and validate distributed consensus algorithms on a mobile actuator and sensor network platform under directed, possibly switching int...
Wei Ren, Haiyang Chao, William Bourgeous, Nathan S...