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» Interactive Coding for Interactive Proofs
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ENTCS
2008
90views more  ENTCS 2008»
15 years 6 months ago
Ensuring the Correctness of Lightweight Tactics for JavaCard Dynamic Logic
The interactive theorem prover developed in the KeY project, which implements a sequent calculus for JavaCard Dynamic Logic (JavaCardDL) is based on taclets. Taclets are lightweig...
Richard Bubel, Andreas Roth, Philipp Rümmer
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 4 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
CPP
2011
98views more  CPP 2011»
14 years 6 months ago
Automatically Verifying Typing Constraints for a Data Processing Language
Abstract. In this paper we present a new technique for automatically verifying typing constraints in the setting of Dminor, a first-order data processing language with refinement...
Michael Backes, Catalin Hritcu, Thorsten Tarrach
NOMS
1998
IEEE
160views Communications» more  NOMS 1998»
15 years 10 months ago
SP-to-SP service ordering specification and its implementation
Network Management Forum (NMF) has defined a set of basic business processes dealing with major TMN service management functions such as performance management, fault management, b...
Graham Chen, Qinzheng Kong, Pierre-Yves Benain
PDP
2009
IEEE
16 years 1 months ago
Adding Aspect-Oriented Concepts to the High-Performance Component Model of SBASCO
SBASCO provides a new programming model for parallel and distributed numerical applications which exploits the combination of software components and skeletons. This paper present...
Manuel Díaz, Sergio Romero, Bartolomé...