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JVCA
2002
157views more  JVCA 2002»
15 years 6 months ago
Planning characters' behaviour in interactive storytelling
In this paper, we describe a method for implementing the behaviour of artificial actors in the context of interactive storytelling. We have developed a fully implemented prototype...
Marc Cavazza, Fred Charles, Steven J. Mead
PERVASIVE
2010
Springer
16 years 1 months ago
Virtual Compass: Relative Positioning to Sense Mobile Social Interactions
Abstract. There are endless possibilities for the next generation of mobile social applications that automatically determine your social context. A key element of such applications...
Nilanjan Banerjee, Sharad Agarwal, Paramvir Bahl, ...
DESRIST
2010
Springer
171views Education» more  DESRIST 2010»
15 years 11 months ago
Usability through System-User Collaboration
Enterprise Resource Planning (ERP) systems have become essential in industry, yet the potential value created through system use can be illusive due to poor usability. Extensive in...
Tamara Babaian, Wendy T. Lucas, Jennifer Xu, Heikk...
ACMACE
2007
ACM
15 years 10 months ago
IGameFloor: a platform for co-located collaborative games
This paper introduces a novel interactive floor platform for social games and entertainment involving multiple colocated users in a collaborative game environment. The interactive...
Kaj Grønbæk, Ole Sejer Iversen, Karen...
CCGRID
2005
IEEE
15 years 12 months ago
Semantic search of learning services in a grid-based collaborative system
CSCL systems can benefit from using a grid, since it offers a common infrastructure allowing an extended pool of resources that can provide supercomputing capabilities as well as...
Guillermo Vega-Gorgojo, Miguel L. Bote-Lorenzo, Ed...