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UIST
2006
ACM
16 years 19 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
VRML
2004
ACM
16 years 3 days ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...
VRST
2004
ACM
16 years 3 days ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
VLDB
2004
ACM
134views Database» more  VLDB 2004»
16 years 1 days ago
Model-Driven Data Acquisition in Sensor Networks
Declarative queries are proving to be an attractive paradigm for interacting with networks of wireless sensors. The metaphor that “the sensornet is a database” is problematic,...
Amol Deshpande, Carlos Guestrin, Samuel Madden, Jo...
CHI
2010
ACM
16 years 10 hour ago
Exploring iterative and parallel human computation processes
Services like Amazon’s Mechanical Turk have opened the door for exploration of processes that outsource computation to humans. These human computation processes hold tremendous ...
Greg Little
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