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CVPR
2001
IEEE
16 years 8 months ago
Component-based Face Detection
We present a component-based, trainable system for detecting frontal and near-frontal views of faces in still gray images. The system consists of a two-level hierarchy of Support ...
Bernd Heisele, Thomas Serre, Massimiliano Pontil, ...
SI3D
2006
ACM
16 years 9 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
GRAPHICSINTERFACE
2008
15 years 7 months ago
Single-pass GPU solid voxelization for real-time applications
In this paper, we present a single-pass technique to voxelize the interior of watertight 3D models with high resolution grids in realtime during a single rendering pass. Further, ...
Elmar Eisemann, Xavier Décoret
SI3D
2005
ACM
15 years 12 months ago
Sketching mesh deformations
Techniques for interactive deformation of unstructured polygon meshes are of fundamental importance to a host of applications. Most traditional approaches to this problem have emp...
Youngihn Kho, Michael Garland
ICRA
2008
IEEE
152views Robotics» more  ICRA 2008»
16 years 24 days ago
Stabilization algorithm for a high speed car-like robot achieving steering maneuver
— This paper deals with design and implementation of a stabilization algorithm for a car like robot performing high speed turns. The control of such a kind of system is rather di...
Eric Lucet, Christophe Grand, Damien Sallé,...