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VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
16 years 1 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...
159
Voted
VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
16 years 1 months ago
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
The automotive industry uses physical seating bucks, which are minimal mockups of a car interior, to assess various aspects of the planned interior early in the development proces...
Holger Salzmann, Bernd Froehlich
WACV
2008
IEEE
16 years 1 months ago
Distributed Visual Processing for a Home Visual Sensor Network
deliver objects, handle emergency, wherever he/she is inside the home. In addition, the burden of processing We address issues dealing with distributed visual power can be distribu...
Kwangsu Kim, Gérard G. Medioni
179
Voted
WIMOB
2008
IEEE
16 years 1 months ago
A Moderate to Robust Game Theoretical Model for Intrusion Detection in MANETs
—One popular solution for reducing the resource consumption of Intrusion Detection System (IDS) in MANET is to elect a head-cluster (leader) to provide intrusion detection servic...
Hadi Otrok, Noman Mohammed, Lingyu Wang, Mourad De...
179
Voted
ACIVS
2008
Springer
16 years 1 months ago
Scene Reconstruction Using MRF Optimization with Image Content Adaptive Energy Functions
Multi-view scene reconstruction from multiple uncalibrated images can be solved by two stages of processing: first, a sparse reconstruction using Structure From Motion (SFM), and ...
Ping Li, Rene Klein Gunnewiek, Peter H. N. de With
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