We propose double-crossing, a technique for interacting with large displays using hand gestures. This technique extends crossing, which was developed for a pen-based interface, and...
Abstract. Studies on the effect of text width on readability have encouraged the use of fixed text-width web/electronic text design. The drawback of this type of design is the lo...
—We discuss the design of interaction ambients, which are ambients populated with fixed and mobile services, accessible through distributed interfaces. To make the interaction e...
Augusto Celentano, Andrea Okroglic, Fabio Pittarel...
The necessity of a subject–machine–object interaction (SMOI) reference model and its application in electronic publishing of the objects of our culture is considered. The comp...
We propose L-nets as a game model of concurrent interaction. L-nets, which correspond to strategies (in Games Semantics) or designs (in Ludics), are graphs rather than trees; the ...