In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Abstract. This paper presents the development of a bivalve farmer agent interacting with a realistic ecological simulation system. The purpose of the farmer agent is to determine t...
Activity Recognition has gained a lot of interest in recent years due to its potential and usefulness for context-aware wearable computing. However, most approaches for activity r...
Complex environmental modeling often involves a large number of unknown physical and ecological parameters. Parameter estimation is one of the most difficult steps in many modelin...
As the interest of the public for new forms of media grows, museums and theme parks select real time Virtual Reality productions as their presentation medium. Based on threedimens...