We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Graphs have been widely used to model relationships among data. For large graphs, excessive edge crossings make the display visually cluttered and thus difficult to explore. In thi...
Weiwei Cui, Hong Zhou, Huamin Qu, Pak Chung Wong, ...
The anticipation game framework is an extension of attack graphs based on game theory. It is used to anticipate and analyze intruder and administrator concurrent interactions with ...
We present a novel disk-based multiresolution triangle mesh data structure that supports paging and view-dependent rendering of very large meshes at interactive frame rates from e...
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...