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WCRE
2006
IEEE
16 years 21 days ago
An Analysis of the Correctness and Completeness of Aspect Weaving
Jointly deployed aspects may interact with each other. While some interactions might be intended, unintended interactions (interferences) can break a program. Detecting and resolv...
Günter Kniesel, Uwe Bardey
163
Voted
AIIDE
2008
15 years 9 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
INTERACT
2003
15 years 8 months ago
Command Without a Click: Dwell Time Typing by Mouse and Gaze Selections
With dwell time activation, completely hands free interaction may be achieved by tracking the user’s gaze positions. The first study presented compares typing by mouse click with...
John Paulin Hansen, Anders Sewerin Johansen, Dan W...
HCI
2009
15 years 4 months ago
Trust in Online Technology: Towards Practical Guidelines Based on Experimentally Verified Theory
Abstract. A large amount of research attempts to define trust, yet relatively little research attempts to experimentally verify what makes trust needed in interactions with humans ...
Christian Detweiler, Joost Broekens
ICMCS
2007
IEEE
188views Multimedia» more  ICMCS 2007»
16 years 1 months ago
A Fast Approach for Natural Image Matting using Structure Information
Natural image matting plays an important role in image and video editing. It has been addressed hotly because it is inherently an under-constrained problem – we must estimate bo...
Qianhui Ning, Weiqiang Wang, Caifeng Zhu, Laiyun Q...