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IJCAI
2003
15 years 7 months ago
Getting Serious about the Development of Computational Humor
Society needs humor, not just for entertainment. In the Web age, presentations become more and more flexible and personalized and they will require hu­ mor contributions for elec...
Oliviero Stock, Carlo Strapparava
ICRA
2005
IEEE
127views Robotics» more  ICRA 2005»
15 years 12 months ago
Interactive Teaching of a Mobile Robot
— Personal service robots are expected to help people in their everyday life in the near future. Such robots must be able to not only move around but also perform various operati...
Jun Miura, Koji Iwase, Yoshiaki Shirai
CLEF
2005
Springer
15 years 12 months ago
Effect of Connective Functions in Interactive Image Retrieval
This paper presents the participation of the MIRACLE team1 at the ImageCLEF 2005 interactive search task, in which we compare the efficiency of AND monolingual queries (which have ...
Julio Villena-Román, Raquel M. Crespo Garc&...
PERVASIVE
2007
Springer
16 years 14 days ago
Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup
We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactiv...
Ville H. Tuulos, Jürgen Scheible, Heli Nyholm
IV
2006
IEEE
190views Visualization» more  IV 2006»
16 years 11 days ago
Analyzing Actors and Their Discussion Topics by Semantic Social Network Analysis
iQuest is a novel software system to improve understanding of organizational phenomena with greater precision, clarity, and granularity than has previously been possible. It permi...
Peter A. Gloor, Yan Zhao