Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
This paper presents the results of a study to gather information on the underlying causes of pen-based target acquisition difficulty. In order to observe both simple and complex i...
The interactive decision making (IDM) methods exploit the preference information from the decision maker during the optimization task to guide the search towards favourite solution...
This paper deals with various kinds of mental representations available for linguistic instruction in spatial humanrobot interaction. After a survey of the literature on spatial r...
The objective of active recognition is to iteratively collect the next "best" measurements (e.g., camera angles or viewpoints), to maximally reduce ambiguities in recogn...