Sciweavers

3741 search results - page 328 / 749
» Interaction in creative tasks
Sort
View
VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
15 years 11 months ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
ASSETS
2007
ACM
15 years 10 months ago
Slipping and drifting: using older users to uncover pen-based target acquisition difficulties
This paper presents the results of a study to gather information on the underlying causes of pen-based target acquisition difficulty. In order to observe both simple and complex i...
Karyn Moffatt, Joanna McGrenere
LION
2010
Springer
197views Optimization» more  LION 2010»
15 years 10 months ago
Adapting to a Realistic Decision Maker: Experiments towards a Reactive Multi-objective Optimizer
The interactive decision making (IDM) methods exploit the preference information from the decision maker during the optimization task to guide the search towards favourite solution...
Paolo Campigotto, Andrea Passerini
KI
2002
Springer
15 years 6 months ago
Spatial Strategies in Human-Robot Communication
This paper deals with various kinds of mental representations available for linguistic instruction in spatial humanrobot interaction. After a survey of the literature on spatial r...
Thora Tenbrink, Kerstin Fischer, Reinhard Moratz
ICCV
2003
IEEE
16 years 8 months ago
Conditional Feature Sensitivity: A Unifying View on Active Recognition and Feature Selection
The objective of active recognition is to iteratively collect the next "best" measurements (e.g., camera angles or viewpoints), to maximally reduce ambiguities in recogn...
Xiang Sean Zhou, Dorin Comaniciu, Arun Krishnan