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ICPR
2006
IEEE
16 years 7 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
VRST
2006
ACM
16 years 15 days ago
Interactive modelling and tracking for mixed and augmented reality
Some tasks vital to many mixed and augmented reality systems are either too time consuming or complex to be carried out whilst the system is active. 3D scene modelling and labelli...
R. Freeman, A. Steed
SG
2005
Springer
16 years 1 days ago
Multi-level Interaction in Parametric Design
Parametric design systems model a design as a constrained collection of schemata. Designers work in such systems at two levels: definition of schemata and constraints; and search w...
Robert Aish, Robert Woodbury
ICIA
2007
15 years 9 months ago
Learning Interaction between Conflicting Human Agents and Their Assistants
We build the generic methodology based on machine learning and reasoning to detect the patterns of interaction between conflicting agents, including humans and their assistants. L...
Boris Galitsky, Boris Kovalerchuk
BMCBI
2008
184views more  BMCBI 2008»
15 years 6 months ago
Integrating protein-protein interactions and text mining for protein function prediction
Background: Functional annotation of proteins remains a challenging task. Currently the scientific literature serves as the main source for yet uncurated functional annotations, b...
Samira Jaeger, Sylvain Gaudan, Ulf Leser, Dietrich...