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AAAI
1997
15 years 8 months ago
Planning with Concurrent Interacting Actions
In order to generate plans for agents with multiple actuators or agent teams, we must be able to represent and plan using concurrent actions with interacting effects. Historically...
Craig Boutilier, Ronen I. Brafman
COLING
1990
15 years 7 months ago
An Interactive Japanese Parser for Machine Translation
fin this paper, we describe a working system for interactive Japanese syntactic an',dysis. A human user can intervene during parsing to hell) the system to produce a correct ...
Hiroshi Maruyama
HCI
2009
15 years 4 months ago
The 'H' in HCI: Enhancing Perception of Interaction through the Performative
Abstract. Motion sensing technologies are well developed at the biomechanical (motion capture) and geo-locative (GPS) scales. However, there are many degrees of scale between these...
Simon Biggs, Mariza Dima, Henrik Ekeus, Sue Hawksl...
COMSIS
2010
15 years 4 months ago
An accelerometer-based gesture recognition algorithm and its application for 3D interaction
Abstract. This paper proposes an accelerometer-based gesture recognition algorithm. As a pre-process procedure, raw data output by accelerometer should be quantized, and then use d...
Jianfeng Liu, Zhigeng Pan, Xiangcheng Li
ICSE
2004
IEEE-ACM
16 years 6 months ago
Heuristic-Based Model Refinement for FLAVERS
FLAVERS is a finite-state verification approach that allows an analyst to incrementally add constraints to improve the precision of the model of the system being analyzed. Except ...
Jianbin Tan, George S. Avrunin, Lori A. Clarke