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GROUP
2009
ACM
16 years 20 days ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
MM
2009
ACM
172views Multimedia» more  MM 2009»
16 years 20 days ago
Concept, content and the convict
This paper describes the concepts behind and implementation of the multimedia art work Alan01 / AlanOnline, which wakes up the 1952 criminally convicted Alan Turing as a piece of ...
Mika Luma Tuomola, Teemu Korpilahti, Jaakko Pesone...
PETRA
2009
ACM
16 years 20 days ago
Ambient kitchen: designing situated services using a high fidelity prototyping environment
The Ambient Kitchen is a high fidelity prototype for exploring the design of pervasive computing algorithms and applications for everyday environments. The environment integrates ...
Patrick Olivier, Guangyou Xu, Andrew Monk, Jesse H...
SMA
2009
ACM
149views Solid Modeling» more  SMA 2009»
16 years 20 days ago
A sketching interface for feature curve recovery of free-form surfaces
In this paper, we present a semi-automatic approach to efficiently and robustly recover the characteristic feature curves of a given free-form surface. The technique supports a s...
Ellen Dekkers, Leif Kobbelt, Richard R. Pawlicki, ...
CGO
2008
IEEE
16 years 19 days ago
Cole: compiler optimization level exploration
Modern compilers implement a large number of optimizations which all interact in complex ways, and which all have a different impact on code quality, compilation time, code size,...
Kenneth Hoste, Lieven Eeckhout