This paper describes a new hair rendering technique for Anime characters. The overall goal is to improve current cel shaders by introducing a new hair model and hair shader. The h...
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
This paper describes iNetSim, a universally accessible network simulator, created to allow vision-impaired and sighted users to complete Cisco Certified Network Associate level tw...
J. Hope, Brian R. von Konsky, I. Murray, L. C. Che...
Recent research has shown that developers spend significant amounts of time navigating around code. Much of this time is spent on redundant navigations to code that the developer ...
Michael J. Coblenz, Andrew Jensen Ko, Brad A. Myer...
In this paper we introduce a novel real-time rendering technique for camera deformations that can be applied to lens distortions and non-realistic projections. Our technique is ba...
Martin Spindler, Marco Bubke, Tobias Germer, Thoma...