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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 19 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
HRI
2006
ACM
16 years 19 days ago
Using context and sensory data to learn first and second person pronouns
We present a method of grounded word learning that is powerful enough to learn the meanings of first and second person pronouns. The model uses the understood words in an utteran...
Kevin Gold, Brian Scassellati
IUI
2006
ACM
16 years 19 days ago
Linking messages and form requests
Large organizations with sophisticated infrastructures have large form-based systems that manage the interaction between the user community and the infrastructure. In many cases, ...
Anthony Tomasic, John Zimmerman, Isaac Simmons
DIGITALCITIES
2003
Springer
15 years 12 months ago
Activities and Technologies in Digital City Kyoto
We have developed a digital city for Kyoto, the old capital and cultural center of Japan, as a social information infrastructure for urban everyday life including shopping, busines...
Toru Ishida
181
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SIGGRAPH
2010
ACM
15 years 11 months ago
Dynamic video narratives
This paper presents a system for generating dynamic narratives from videos. These narratives are characterized for being compact, coherent and interactive, as inspired by principl...
Carlos D. Correa, Kwan-Liu Ma