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ATAL
2009
Springer
16 years 1 months ago
Effects of resource and remembering on social networks
To better represent human interactions in social networks, the authors take a network-oriented simulation approach to analyze the evolution of acquaintance networks based on local...
Chung-Yuan Huang, Yu-Shiuan Tsai, Chuen-Tsai Sun
INTETAIN
2009
Springer
16 years 1 months ago
Accessible Gaming through Mainstreaming Kinetic Controller
Leisure is a very important aspect in our everyday life; and gaming is one of the main ways to it. Depending on the particular situation of each person, the way of playing could be...
Yolanda Garrido, Álvaro Marco, Joaquí...
MIG
2009
Springer
16 years 1 months ago
Camera Planning in Virtual Environments Using the Corridor Map Method
Abstract. Planning high-quality camera motions is a challenging problem for applications dealing with interactive virtual environments. This challenge is caused by conflicting req...
Roland Geraerts
CHI
2010
ACM
16 years 1 months ago
Improving social game engagement on facebook through enhanced socio-contextual information
In this paper we describe the results of a controlled study of a social game, Magpies, which was built on the Facebook Online Social Network (OSN) and enhanced with contextual soc...
Ben Kirman, Shaun Lawson, Conor Linehan, Francesco...
FGR
2008
IEEE
197views Biometrics» more  FGR 2008»
16 years 1 months ago
Robust real-time 3D time-of-flight based gesture navigation
: Contactless Human-Machine-Interfaces (HMIs) are an important issue in various applications where a haptic interaction with an input device is not possible or not appropriate. New...
Jochen Penne, Stefan Soutschek, Lukas Fedorowicz, ...