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GI
2004
Springer
16 years 10 days ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
SIGIR
2012
ACM
13 years 9 months ago
Improving searcher models using mouse cursor activity
Web search components such as ranking and query suggestions analyze the user data provided in query and click logs. While this data is easy to collect and provides information abo...
Jeff Huang, Ryen W. White, Georg Buscher, Kuansan ...
DIGRA
2005
Springer
16 years 14 days ago
Virtually Visual: The effects of visual technologies on online identification
Identification is regarded as an important aspect of beneficial online interaction. In addition to providing the individual with potential psychological benefits, identification w...
Jennifer Martin
CSCW
2004
ACM
16 years 11 days ago
Territoriality in collaborative tabletop workspaces
Researchers seeking alternatives to traditional desktop computers have begun exploring the potential collaborative benefits of digital tabletop displays. However, there are still ...
Stacey D. Scott, M. Sheelagh T. Carpendale, Kori M...
CHI
2007
ACM
15 years 11 months ago
Augmenting the mouse with pressure sensitive input
In this paper we investigate the use of a uni-pressure and dual-pressure augmented mouse. With a pressure augmented mouse users can simultaneously control cursor positions as well...
Jared Cechanowicz, Pourang Irani, Sriram Subramani...