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ARESEC
2011
117views more  ARESEC 2011»
14 years 6 months ago
Non-Parallelizable and Non-Interactive Client Puzzles from Modular Square Roots
—Denial of Service (DoS) attacks aiming to exhaust the resources of a server by overwhelming it with bogus requests have become a serious threat. Especially protocols that rely o...
Yves Igor Jerschow, Martin Mauve
ICPR
2006
IEEE
16 years 7 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
GIS
2009
ACM
16 years 7 months ago
An Interactive Approach to Route Search
A route leads from a start location to a final destination and passes through geospatial entities that are picked according to search terms provided by the user. Each entity is pe...
Yaron Kanza, Roy Levin, Eliyahu Safra, Yehoshua Sa...
TEI
2010
ACM
147views Hardware» more  TEI 2010»
16 years 1 months ago
A robust and accurate 3d hand posture estimation method for interactive systems
In this paper, a new 3D hand posture estimation system using a single camera and 3 interactive systems are introduced. Existing hand gesture recognition systems estimate hand'...
Emi Tamaki
ACSC
2008
IEEE
16 years 1 months ago
On illegal composition of first-class agent interaction protocols
In this paper, we examine the composition of firstclass protocols for multi-agent systems. First-class protocols are protocols that exist as executable specifications that agent...
Tim Miller, Peter McBurney