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ACMACE
2006
ACM
16 years 3 days ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
TEI
2010
ACM
199views Hardware» more  TEI 2010»
16 years 29 days ago
Revealing the invisible: visualizing the location and event flow of distributed physical devices
Distributed physical user interfaces comprise networked sensors, actuators and other devices attached to a variety of computers in different locations. Developing such systems is ...
Nicolai Marquardt, Tom Gross, M. Sheelagh T. Carpe...
HAPTICS
2009
IEEE
16 years 26 days ago
Gait enhancing mobile shoe (GEMS) for rehabilitation
Individuals with certain types of central nervous system damage, such as stroke, have an asymmetric walking gait. Using a splitbelt treadmill, where each leg walks at a different ...
Allison de Groot, Ryan Decker, Kyle B. Reed
DIM
2009
ACM
16 years 19 days ago
Mnikr: reputation construction through human trading of distributed social identities
Reputation forms an important part of how we come to trust people in face-to-face interactions, and thus situations involving trust online have come to realize that reputation is ...
Brendan Francis O'Connor, John Linwood Griffin
ISMAR
2008
IEEE
16 years 15 days ago
Pose tracking from natural features on mobile phones
In this paper we present two techniques for natural feature tracking in real-time on mobile phones. We achieve interactive frame rates of up to 20Hz for natural feature tracking f...
Daniel Wagner, Gerhard Reitmayr, Alessandro Mullon...