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» Interaction design patterns for computers in sociable use
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EWC
2000
90views more  EWC 2000»
15 years 6 months ago
Function in Device Representation
We explore the meanings of the terms as "structure," "behavior," and, especially, "function" in engineering practice. Computers provide great help in...
B. Chandrasekaran, John R. Josephson
HAPTICS
2003
IEEE
15 years 11 months ago
Electro-Rheological Fluidic Actuators for Haptic Vehicular Instrument Controls
Force-feedback mechanisms have been designed to simplify and enhance the human-vehicle interface. The increase in secondary controls within vehicle cockpits has created a desire f...
J. Melli-Huber, Brian Weinberg, Avi Fisch, Jason N...
ICS
2009
Tsinghua U.
15 years 11 months ago
Exploring pattern-aware routing in generalized fat tree networks
New static source routing algorithms for High Performance Computing (HPC) are presented in this work. The target parallel architectures are based on the commonly used fattree netw...
Germán Rodríguez, Ramón Beivi...
IPPS
1998
IEEE
15 years 10 months ago
Configuration Independent Analysis for Characterizing Shared-Memory Applications
Characterizing shared-memory applications provides insight to design efficient systems, and provides awareness to identify and correct application performance bottlenecks. Configu...
Gheith A. Abandah, Edward S. Davidson
ICFP
2008
ACM
16 years 6 months ago
Transactional events for ML
Transactional events (TE) are an approach to concurrent programming that enriches the first-class synchronous message-passing of Concurrent ML (CML) with a combinator that allows ...
Laura Effinger-Dean, Matthew Kehrt, Dan Grossman