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» Interaction design patterns for computers in sociable use
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CIE
2007
Springer
15 years 6 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
WOLLIC
2009
Springer
16 years 1 months ago
Ludics and Its Applications to Natural Language Semantics
Abstract. Proofs in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We shall follow the same idea by proposing that sentenc...
Alain Lecomte, Myriam Quatrini
AAI
1998
99views more  AAI 1998»
15 years 6 months ago
Toward Socially Intelligent Service Robots
In the Intelligent Robotics Laboratory (IRL) at Vanderbilt University we seek to develop service robots with a high level of social intelligence and interactivity. In order to ach...
Mitchell Wilkes, W. Anthony Alford, Robert T. Pack...
ICPP
2007
IEEE
16 years 21 days ago
Integrating Memory Compression and Decompression with Coherence Protocols in Distributed Shared Memory Multiprocessors
Ever-increasing memory footprint of applications and increasing mainstream popularity of shared memory parallel computing motivate us to explore memory compression potential in di...
Lakshmana Rao Vittanala, Mainak Chaudhuri
VRML
2004
ACM
15 years 11 months ago
PathSim visualizer: an Information-Rich Virtual Environment framework for systems biology
Increasingly, biology researchers and medical practitioners are using computational tools to model and analyze dynamic systems across scales from the macro to the cellular to the ...
Nicholas F. Polys, Doug A. Bowman, Chris North, Re...