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» Interaction design patterns for computers in sociable use
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ACMACE
2006
ACM
16 years 12 days ago
How real should virtual characters be?
In recent years 3D virtual characters have become more common in desktop interfaces, particularly in gaming and entertainment applications. In this paper we describe how augmented...
Daniel Wagner, Mark Billinghurst, Dieter Schmalsti...
ACMACE
2005
ACM
15 years 12 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
SIGGRAPH
2010
ACM
15 years 11 months ago
3D modeling with silhouettes
We present a new sketch-based modeling approach in which models are interactively designed by drawing their 2D silhouettes from different views. The core idea of our paper is to l...
Alec Rivers, Frédo Durand, Takeo Igarashi
EUROMICRO
1997
IEEE
15 years 10 months ago
The Harpoon security system for helper programs on a Pocket Companion
In this paper we present a security framework for executing foreign programs, called helpers, on a Pocket Companion: a wireless hand-held computer. A helper program as proposed is...
Gerard J. M. Smit, Paul J. M. Havinga, Daniël...
GRAPHICSINTERFACE
1996
15 years 7 months ago
A Technique for Constructing Developable Surfaces
Paper, sheet metal, and many other materials are approximately unstretchable. The surfaces obtained by bending these materials can be flattened onto a plane without stretching or ...
Meng Sun, Eugene Fiume