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» Interaction design patterns for computers in sociable use
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MOBIQUITOUS
2008
IEEE
16 years 25 days ago
Context-aware fault tolerance in migratory services
Mobile ad hoc networks can be leveraged to provide ubiquitous services capable of acquiring, processing, and sharing real-time information from the physical world. Unlike Internet...
Oriana Riva, Josiane Nzouonta, Cristian Borcea
CHI
2005
ACM
16 years 6 months ago
Comparing usability problems and redesign proposals as input to practical systems development
Usability problems predicted by evaluation techniques are useful input to systems development; it is uncertain whether redesign proposals aimed at alleviating those problems are l...
Erik Frøkjær, Kasper Hornbæk
UIST
2006
ACM
16 years 12 days ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
ICS
2010
Tsinghua U.
15 years 8 months ago
Timing local streams: improving timeliness in data prefetching
Data prefetching technique is widely used to bridge the growing performance gap between processor and memory. Numerous prefetching techniques have been proposed to exploit data pa...
Huaiyu Zhu, Yong Chen, Xian-He Sun
CHI
2001
ACM
16 years 6 months ago
Chinese input with keyboard and eye-tracking: an anatomical study
Chinese input presents unique challenges to the field of human computer interaction. This study provides an anatomical analysis of today's standard Chinese input process, whi...
Jingtao Wang, Shumin Zhai, Hui Su