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» Interaction design patterns for computers in sociable use
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VRST
2010
ACM
15 years 4 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
CHI
2009
ACM
16 years 7 months ago
Supporting family engagement in weight management
Nathalie Colineau, CSIRO ? ICT Centre Locked Bag 17 North Ryde, NSW 1670 Australia nathalie.colineau@csiro.au C?cile Paris CSIRO ? ICT Centre Locked Bag 17 North Ryde, NSW 1670 Aus...
Cécile Paris, Dipak Bhandari, Nathalie Coli...
CHI
2009
ACM
16 years 7 months ago
More than face-to-face: empathy effects of video framing
Video conferencing attempts to convey subtle cues of face-to-face interaction (F2F), but it is generally believed to be less effective than F2F. We argue that careful design based...
David T. Nguyen, John F. Canny
CHI
2002
ACM
16 years 6 months ago
NetRaker suite: a demonstration
This demonstration will show the application of a unique approach to collecting and analyzing usability data from the users of Web sites and software applications. The NetRaker Su...
Doug van Duyne, James A. Landay, Matthew Tarpy
CHI
1995
ACM
15 years 10 months ago
The ScienceWare Modeler: a learner-centered tool for students building models
The Modeler is designed using a learner-centered approach [5], with scaffolding to address the specific needs of learners. Scaffolding [3] is an educational term that refers to pro...
Shari L. Jackson