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» Interaction design patterns for computers in sociable use
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CHI
2009
ACM
16 years 7 months ago
Feed me: motivating newcomer contribution in social network sites
Social networking sites (SNS) are only as good as the content their users share. Therefore, designers of SNS seek to improve the overall user experience by encouraging members to ...
Moira Burke, Cameron Marlow, Thomas M. Lento
CSCW
2008
ACM
15 years 8 months ago
Providing awareness in multi-synchronous collaboration without compromising privacy
When involved in collaborative tasks, users often choose to use multi-synchronous applications in order to concurrently work in isolation. Hence, privacy of their changes is maint...
Claudia-Lavinia Ignat, Stavroula Papadopoulou, G&e...
POPL
2007
ACM
16 years 6 months ago
Specialization of CML message-passing primitives
Concurrent ML (CML) is a statically-typed higher-order concurrent language that is embedded in Standard ML. Its most notable feature is its support for first-class synchronous ope...
John H. Reppy, Yingqi Xiao
CHI
2005
ACM
16 years 6 months ago
Artful systems in the home
In this paper we introduce the idea of organizing systems. Through a number of examples from an ongoing ethnographic study of family life, we suggest that organizing systems come ...
Alex S. Taylor, Laurel Swan
ACMACE
2008
ACM
15 years 8 months ago
When RFIDs meet artist's painting
This work challenges the conventional art experience. It brings together the fields of art, science, and software integration. The goal was to create a new kind of painting based ...
Olivier Haberman, Romain Pellerin, Ugo Haberman