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» Interaction design patterns for computers in sociable use
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ACMSE
2006
ACM
16 years 14 days ago
Evaluation of a location-linked notes system
We present a location-aware messaging system that lets users read and post notes linked to a particular location. We developed multiple clients (designed to run on desktop compute...
Manas Tungare, Ingrid Burbey, Manuel A. Pér...
CSCW
2004
ACM
15 years 12 months ago
Instant messages: a framework for reading between the lines
A framework is described for analyzing keystroke level data from instant messages (IM). This is unlike other analyses of IM which employ server-based logs of messages. This framew...
Jeffrey D. Campbell
ICDCSW
2003
IEEE
15 years 11 months ago
Entry Points into a Smart Campus Environment - Overview of the ETHOC System
The university campus is an interesting application environment for the ubiquitous computing paradigm: a large number of users share a substantial amount of their information need...
Michael Rohs, Jürgen Bohn
BMVC
2010
15 years 4 months ago
Image-based walkthroughs from incremental and partial scene reconstructions
We present a scalable and incremental approach for creating interactive image-based walkthroughs from a dynamically growing collection of photographs of a scene. Prior approaches,...
Kumar Srijan, Syed Ahsan Ishtiaque, Sudipta Sinha,...
ICSE
2001
IEEE-ACM
15 years 11 months ago
Functional Paleontology: System Evolution as the User Sees It
It has long been accepted that requirements analysis should precede architectural design and implementation, but in software evolution and reverse engineering this concern with bl...
Annie I. Antón, Colin Potts