Sciweavers

4581 search results - page 709 / 917
» Interaction design patterns for computers in sociable use
Sort
View
DIGRA
2005
Springer
16 years 2 days ago
A Short and Simple Definition of What a Videogame Is
Videogames have been studied seriously only for a few years. So, we can wonder how we could use the recent academic works to approach new design methods. This article proposes a f...
Nicolas Esposito
DSVIS
2005
Springer
16 years 2 days ago
Mapping ConcurTaskTrees into UML 2.0
Abstract. The ConcurTaskTrees (CTT) is one of the most widely used notations for task modeling, specifically tailored for user interface model-based design. The integration of CTT ...
Leonel Nóbrega, Nuno Jardim Nunes, Helder C...
RTA
2004
Springer
15 years 12 months ago
A Visual Environment for Developing Context-Sensitive Term Rewriting Systems
Over the past decade, researchers have found context-sensitive term-rewriting semantics to be powerful and expressive tools for modeling programming languages, particularly in esta...
Jacob Matthews, Robert Bruce Findler, Matthew Flat...
HPDC
2002
IEEE
15 years 11 months ago
Dynamic Monitoring of High-Performance Distributed Applications
Developers and users of high-performance distributed systems often observe performance problems such as unexpectedly low throughput or high latency. Determining the source of the ...
Dan Gunter, Brian Tierney, Keith R. Jackson, Jason...
SCCC
1997
IEEE
15 years 10 months ago
Video Server on an ATM Connected Cluster of Workstations
Video servers are important for applicationswhich make use of digital video. The video servers should provide better functionality than most of today’s video servers offer, – ...
Olav Sandstå, Stein Langørgen, Roger ...