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» Interaction design patterns for computers in sociable use
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CHI
2005
ACM
16 years 7 months ago
Towards an index of opportunity: understanding changes in mental workload during task execution
To contribute to systems that reason about human attention, our work empirically demonstrates how a user's mental workload changes during task execution. We conducted a study...
Shamsi T. Iqbal, Piotr D. Adamczyk, Xianjun Sam Zh...
EUROGRAPHICS
2010
Eurographics
16 years 3 months ago
Mesh Decomposition with Cross-Boundary Brushes
We present a new intuitive UI, which we call cross-boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our sy...
Youyi Zheng and Chiew-Lan Tai
SIGGRAPH
1998
ACM
15 years 10 months ago
Realistic Modeling and Rendering of Plant Ecosystems
Modeling and rendering of natural scenes with thousands of plants poses a number of problems. The terrain must be modeled and plants must be distributed throughout it in a realist...
Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Ra...
AAAI
1998
15 years 8 months ago
Conversation Machines for Transaction Processing
We have built a set of integrated AI systems (called conversation machines) to enable transaction processing over the telephone for limited domains like stock trading and banking....
Wlodek Zadrozny, Catherine G. Wolf, Nanda Kambhatl...
HPCA
2003
IEEE
16 years 7 months ago
A Statistically Rigorous Approach for Improving Simulation Methodology
Due to cost, time, and flexibility constraints, simulators are often used to explore the design space when developing a new processor architecture, as well as when evaluating the ...
Joshua J. Yi, David J. Lilja, Douglas M. Hawkins