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» Interaction design patterns for computers in sociable use
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SMA
2009
ACM
219views Solid Modeling» more  SMA 2009»
16 years 1 months ago
Log-aesthetic space curve segments
For designing aesthetic surfaces, such as the car bodies, it is very important to use aesthetic curves as characteristic lines. In such curves, the curvature should be monotonical...
Norimasa Yoshida, Ryo Fukuda, Takafumi Saito
ACMDIS
2006
ACM
16 years 16 days ago
What do usability evaluators do in practice?: an explorative study of think-aloud testing
Think-aloud testing is a widely employed usability evaluation method, yet its use in practice is rarely studied. We report an explorative study of 14 think-aloud sessions, the aud...
Mie Nørgaard, Kasper Hornbæk
ESCIENCE
2005
IEEE
16 years 5 days ago
A Peer-to-Peer Extension of Network-Enabled Server Systems
DIET (Distributed Interactive Engineering Toolbox) is a set of hierarchical components to design Network Enabled Server (NES) systems. In these systems, clients ask to agents (dis...
Eddy Caron, Frederic Desprez, Cédric Tedesc...
CHI
2003
ACM
16 years 7 months ago
Leaders leading? a shift in technology adoption
In the past, most early hands-on users of interactive software in organizations were individual contributors. Managers as early adopters is a new trend with significant implicatio...
Jonathan Grudin
CHI
2000
ACM
15 years 11 months ago
Eye-hand co-ordination with force feedback
The term Eye-hand co-ordination refers to hand movements controlled with visual feedback and reinforced by hand contact with objects. A correct perspective view of a virtual envir...
Roland Arsenault, Colin Ware