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» Interaction design patterns for computers in sociable use
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CHI
2004
ACM
16 years 7 months ago
Sharp or smooth?: comparing the effects of quantization vs. frame rate for streamed video
We introduce a new methodology to evaluate the perceived quality of video with variable physical quality. The methodology is then used to assess an existing guideline that high fr...
John D. McCarthy, Martina Angela Sasse, Dimitrios ...
CHI
2010
ACM
16 years 1 months ago
Experience, adjustment, and engagement: the role of video in law enforcement
Questions about the effectiveness of increasingly ubiquitous video technology in law enforcement have prompted an examination of the practices surrounding this technology. We pres...
Joe Tullio, Elaine M. Huang, David Wheatley, Harry...
SI3D
2003
ACM
15 years 11 months ago
Incorporating dynamic real objects into immersive virtual environments
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, s...
Benjamin Lok, Samir Naik, Mary C. Whitton, Frederi...
DSN
2002
IEEE
15 years 11 months ago
Distributed Object Middleware to Support Dependable Information Sharing between Organisations
Organisations increasingly use the Internet to offer their own services and to utilise the services of others. This naturally leads to information sharing across organisational bo...
Nick Cook, Santosh K. Shrivastava, Stuart M. Wheat...
ACMACE
2007
ACM
15 years 10 months ago
Sound candy
Sound Candy is a device with which anyone in the world can create his/her own playground anywhere of using sounds and movements around him/her. In our daily life, we are surrounde...
Shuichi Ishibashi, Daisuke Uriu, Naohito Okude