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NETGAMES
2006
ACM
16 years 16 days ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
IFIP12
2009
15 years 4 months ago
Defining a Task's Temporal Domain for Intelligent Calendar Applications
Abstract Intelligent calendar assistants have many years ago attracted researchers from the areas of scheduling, machine learning and human computer interaction. However, all effor...
Anastasios Alexiadis, Ioannis Refanidis
ICCV
2009
IEEE
16 years 11 months ago
Evaluating Information Contributions of Bottom-up and Top-down Processes
This paper presents a method to quantitatively evaluate information contributions of individual bottom-up and topdown computing processes in object recognition. Our objective is...
Xiong Yang, Tianfu Wu, Song-Chun Zhu
CVPR
2007
IEEE
16 years 8 months ago
Kinematics from Lines in a Single Rolling Shutter Image
Recent work shows that recovering pose and velocity from a single view of a moving rigid object is possible with a rolling shutter camera, based on feature point correspondences. ...
Omar Ait-Aider, Adrien Bartoli, Nicolas Andreff
IUI
2006
ACM
16 years 16 days ago
Activity-oriented context-aware adaptation assisting mobile geo-spatial activities
Human geospatial activities often involves the use of geographic information in mobile environment where the context of technology use is dynamic, complex, and unstable, creating ...
Guoray Cai, Yinkun Xue